Mets Game 86: Cubs
Cubs 7 Mets 0
At least they lost quickly.
Mets Game Notes
This game did not start well, and never got better. The only saving grace was the pain lasted only two hours and eight minutes — pretty impressive considering seven runs were scored.
It looked as though Jonathon Niese might not escape the first inning, as the Cubs jumped on him for four quick runs. Niese then settled down — or maybe the Cubs were just tired from swinging? — and threw five shutout innings, keeping the Mets in the game. Until the seventh, that is, when Starlin Castro‘s two-run dinger put the game away.
I didn’t see anything different from Niese than what I usually see and comment on — his arm angle was inconsistent. He wasn’t keeping his fingers on top of the ball. As a result, his fastball was flat, with no sink, and his curveball worked infrequently.
On offense, the Mets did nothing. What is there to say? They were shut out. Daniel Murphy had three hits that would make Luis Castillo blush. The one extra-base hit came from Scott Hairston, a triple; obviously, he was left stranded. The closest thing to excitement came from Jordany Valdespin, who hit the ball fairly hard, had one of the Mets’ 8 hits, and looked like a natural in center field — impressive, considering it was the first time he’d played there as a MLBer. If there was any takeaway from this series loss to the Cubs, it was that it behooves the Mets to give Valdespin an extended look after the break. Maybe he can be in a Chone Figgins-type of role, where he plays a different position every day, but is in the lineup every day. I can’t see how the Mets can be hurt by giving Valdespin a two-week audition to see what happens.
By the way, no walks drawn by the Mets in this game. None. Actually, no walks for the Cubs, either. That’s how you play a two-hour game. It was reminiscent of a lazy Sunday afternoon ballgame from the mid-1970s.